Karate's endings) Lee Pai Long (in Serious Mr. Bison's ending) Astaroth, (in Dan, Akuma and Demitri's endings) Robert Garcia and Yuri Sakazaki, (in Ryo and Mr. As for the non-playable ones, we have Sodom, Damnd and what appears to be Edi.E., (in Chun-Li's ending) Juni and Juli, (in M. There are several cameos of the playable and secret characters in the endings.In fact, Hugo is so large he doesn't even fit his win screen, with the view centering on Poison standing before him instead! Hugo's pre-fight ◊ and victory ◊ animations, with cameos by Bao and, obviously, Poison.Karate, but not against any normally playable characters. Boss Warning Siren: The klaxons sound whenever Zero is about to confront any of the bosses, including Shin Akuma and Serious Mr.Bland-Name Product: Chun-Li's ending shows her using a "daidas" gym bag.Battle Aura: Demitri has one, which is seen during his stance.Furthermore, it looks as though the "Shoto" characters aren't the only ones whose sprites have been traced over another. Ryu's sprite, ◊ especially, appears to have been directly traced over his anatomically questionable ◊ Street Fighter II sprite. However, they can also be inconsistent in quality. Compare Dhalsim, for example, who has beefy muscles in the Alpha series, and his SVC sprite, which is skinny, for emphasizing the Yoga side and Demitri, who looks even more menacing than his 1994 sprite. Art Shift: One of the game's strong points are the SNK-made sprites for the Capcom characters, especially notable in the Street Fighter characters.Anime Hair: Guile's hair is even taller and flairs out wider than any other game.Ambidextrous Sprite: Sagat's eyepatch or Vega's claw.Making things more confusing is that some of the endings (such as Chun-Li's) seem to be taking place in a more normal setting. However, none of the dialogue actually explains or even mentions this. After the End: Most of the environments are dilapidated, crumbling and devoid of any signs of life, hinting at some apocalyptic event having occurred.SNK: Millennium Fight 2000 (Pro)Ĭapcom vs. Capcom: The Match of the MillenniumĬapcom vs. SNK 2: Mark of the Millennium 2001Ĭharacters SNK vs. SNK style is one of the most popular creation styles in the current M.U.G.E.N community, especially characters based on PotS' interpretation of the style. SNK series do base themselves on what is possible in said source, but most notably change the Groove system to their liking those aiming for perfect accuracy will keep the system, but those making more custom creations will merge the systems to what they find satisfiable. Capcom: SVC Chaos follow a similar suit, mainly aiming to replicate the gameplay of SNK's The King of Fighters rather than replicate the gameplay of the source material. Capcom: Match of the Millennium is a simpler and more traditional fighter, but most conversions based on the game are custom and do not aim for accuracy. The rest consists of the Card Fighters series, a turn-based trading card game with similar gameplay to Wizards of the Coast's Magic: The Gathering.Ī majority of characters present in the series have been made for M.U.G.E.N, especially those present in the fighting game installments. SNK games being directed by Capcom before SNK Playmore made the last fighting game in the series, SNK vs. Capcom: Match of the Millennium for the SNK Neo Geo Pocket Color, with later installments like the Capcom vs. A majority of games in the series are fighting games, starting with SNK vs. Capcom is a series of video games consisting of crossovers between the franchises of SNK/SNK Playmore and Capcom.
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